#ifndef VERTEXWEIGHT_H
#define VERTEXWEIGHT_H

class VertexWeight
{
public:
	unsigned int	m_uiVertexIndexID;
	float			m_fWeight;

	VertexWeight():m_uiVertexIndexID(-1)
					,m_fWeight(0.0f)
	{}
	~VertexWeight(){};
};


#endif